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Reviewed: ASUS RX460 STRIX - In-Game Benchmarks Featured

Tomb Raider 

For the in-game benchmarking utility, the following graphics settings were used:

1920x1080 & 2560x1440, Motion Blur:On, Screen Effects:On, Quality: Ultimate,Texture Quality: Ultra,Texture Filter: Anisotropic 16X, Hair Quality: TRESSFX, Anti-Aliasing: FXAA Shadows: Normal, Shadow Resolution: High, Level of Detail: Ultra, Reflections: High, Depth of Field: Ultra, SSAO: Ultra, Post Processing: On, Tessellation: On, High Precision: On

Although TRESSFX is an AMD feature we had it enabled because gamers will want to enjoy it in this title and we have other benchmarks so it all evens out in the end.

 

tombraider

At 1080p, the RX460 only averages 44FPS so compromises would be needed to maintain 60FPS for a smooth experience. 

Hitman Absolution 

The following settings were used in the in-game benchmark:
1920x1080 & 2560x1440, MSAA:8x, Vsync: Off, Quality Setting: Ultra

hitmanabsolution

Despite being only 7FPS behind the GTX 960, 21.7FPS is still not going to cut it at 1080p in Hitman Absolution with everything cranked up. Hitman is a title that still slaps most mid-range cards around.

Bioshock Infinite

The in-game benchmark for Bioshock Infinite was set using the following options:

1920x1080 & 2560x1440, DX11, All settings maxed out

bioshock

The 1080p result for Bioshock Infinite is absolutely playable and a good example of the value you can get with the RX460.

Sniper Elite III

The in-game benchmark for Sniper Elite III was set using the following options:

1920x1080 & 2560x1440, All settings maxed out

sniperelite

Sniper Elite III is an older title and can be had for a bargain at Steam Sale time and the ASUS RX460 STRIX won't kill your wallet either - as it happens, they are a good performance match at 1080p as well with an average experience of 71FPS with all settings ramped up to their highest.

GTA V

The in-game benchmark for GTA V was run using the following options:

1920x1080 & 2560x1440, DX11, Tessellation: 3, ShadowQuality: 3, ReflectionQuality: 2, Reflection MSAA: 2, SSAO: 2, Anisotropic Filtering: 16x, MSAA: 2x, TextureQuality: 2, ParticleQuality: 2, WaterQuality: 2, GrassQuality: 2, ShaderQuality: 2, Soft Shadows: 1, UltraShadows_Enabled: false, Particle Shadows: on, Shadow Distance: 1, LongShadows: off, Reflection_MipBlur: on, FXAA Enabled, TXAA Disabled, Lighting_FogVolumes: true, Shader_SSA: true, PostFX: 2, DoF: off, MotionBlurStrength: off

gtav

If GTAV is your thing, we'd recommend saving a little extra and grabbing a card from the next price bracket if you are on a budget - making the RX460 GPU play this game with the eye candy up high is just downright cruel. As a casual player, you might be able to get by but compromises will need to be made.

Tom Clancy's: The Division

The in-game benchmark for The Division was set using the following options:

1920x1080 & 2560x1440, All settings at Ultra with V-Sync disabled

division

The gap between the GTX 960 and the RX460 was a lot smaller than we expected at around 5FPS - it was still pretty low as to be expected at ultra settings (for the standard benchmark). If we selected the 'high' graphics option we saw an average of 37FPS but we got up to 50FPS on the 'medium' setting which made for a playable experience.

Ashes of the Singularity

The in-game benchmark for Ashes of the Singularity was set using the following options:

1920x1080 & 2560x1440, All settings at Extreme pre-set


aots

The RX460 wasn't happy running AOTS above the 'Low' setting where we saw an average of 45.4FPS. This was playable at 1080p but really only just.

Hitman (2016)

The in-game benchmark for Hitman (2016) was set using the following options:

1920x1080 & 2560x1440, All settings at the Ultra pre-set with VSync disabled

hitman2016

The DX12 performance of the RX460 was basically neck-and-neck with the GTX 960 and despite the 35FPS at 1080p, it was actually more playable than the frame-rate would suggest. It's a good indication of how DX12 optimised the new Polaris GPUs are.

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Last modified onFriday, 18 November 2016 14:18

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